In my last project I had to provide user with a way to pick an item from a selection. Every item is represented by an image, so I chose to use the android gallery.
But as you probably know the default android gallery view is not very encouraging.
So I surfed the web for interesting ideas, knowing I would find a nice working example of some custom gallery.
I was surprised though to find out that 90% of the posts merely explain the same sample from the android dev guide.
So after a certain time of hard work and thank to some ideas I got from
StackOverFlow, I finally got a nicely working result. It is nothing fancy but suits the purpose perfectly.
Here is a small tutorial that explains how it is done.
Before you read it, you can look at the images below taken on HTC Desire or download a
sample apk to see how it will look on your device.
This video was taken from android emulator on my pc:
Lets get down to business. The first thing we have to do is to declare a class that extends Gallery:
public class YappsCircleGallery extends Gallery
{
...
}
Then we will have to add some constructors:
public YappsCircleGallery(Context context)
{
super(context);
}
public YappsCircleGallery(Context context, AttributeSet attrs) {
super(context, attrs);
}
public YappsCircleGallery(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
Now we want to create an adapter for our Gallery:
public class ImageAdapterCircleGallery extends BaseAdapter
It will have 2 members: a Context so we have the context we're working on, and an Int array with our drawable ids.
private Context mContext;
private Integer[] mImageIds = {
R.drawable.a,
R.drawable.b,
R.drawable.c,
R.drawable.d,
R.drawable.e
};
In the constructor we save our context:
public ImageAdapterCircleGallery(Context c) {
mContext = c;
}
The easiest way to create a circular gallery is to make the adapter believe we have an endless (almost) number of items:
public int getCount() {
return Integer.MAX_VALUE;
}
The trick is that we will tell the adapter our items go in a sequence of: 1,2,3.....n,1,2,3....n,1,2,3......n............... Then, at application start, we will present the item which is positioned in the middel of this sequence first, so the user will get the feeling of a circular gallery.
To calculate the image/view position out of the position we receive from the adapter, we will use the next function:
int getPosition(int position)
{
if (position >= mImageIds.length) {
position = position % mImageIds.length;
}
return position;
}
And now we can override the rest of the adapter functions:
public Object getItem(int position) {
return getPosition(position);
}
public long getItemId(int position) {
return getPosition(position);
}
public View getView(int position, View convertView, ViewGroup parent)
{
ImageView i = new ImageView(mContext);
position= getPosition(position);
i.setImageResource(mImageIds[position]);
i.setLayoutParams(new Gallery.LayoutParams(200, 200));
i.setScaleType(ImageView.ScaleType.FIT_XY);
return i;
}
* The size I am using in the setLayoutParams will be the size of a regular (background) item, not the selected one.
Now we're finished with the adapter and can go back to extending the Gallery
We want to add the adapter and some new behavior to the Gallery.
So we will create a new function named initiateAdapter(Context) and call it from each of the 3 constructor we created previously.
private void initiateAdapter(Context context)
{
setAdapter(new ImageAdapterCircleGallery(context));
//To select the xSelected one -> 0 is the first.
int xSelected=0;
//To make the view go to the middle of our 'endless' array
setSelection(Integer.MAX_VALUE/2+(Integer.MAX_VALUE/2)%5-1+xSelected);
}
At this point a circular Gallery is ready. The only aspect left is to make the selected image larger then the background ones.
We will need to save the regular view before enlarging the item so we can revert it to it's previous state. That's why we're are adding a view member to our extended class:
View lastSelectedView=null;
and then we are adding a setOnItemSelectedListener to the initiateAdapter function:
this.setOnItemSelectedListener(new AdapterView.OnItemSelectedListener() {
@Override
public void onItemSelected(AdapterView<?> arg0, View arg1,
int arg2, long arg3)
{
if(lastSelectedView!=null)
lastSelectedView.setLayoutParams(new Gallery.LayoutParams(200, 200));
arg1.setLayoutParams(new Gallery.LayoutParams(250, 250));
lastSelectedView=arg1;
}
@Override
public void onNothingSelected(AdapterView<?> arg0)
{
}
});
Now all we have to do is to add our New Custom Gallery to the project.
In the Layout Xml we add:
<view class="il.yapps.views.ciclegallery.YappsCircleGallery"
android:layout_width="fill_parent" android:id="@+id/gallery"
android:layout_height="250px" android:layout_margin="5dip"/>
* Once again the number 250 in android:layout_height="250px" should match the same number 250 in the setLayoutParams method in setOnItemSelectedListener - this is the size of the selected image.
At last, we add it to the code:
YappsCircleGallery yappsGallery = (YappsCircleGallery) findViewById(R.id.gallery);
If you liked this tutorial or have a suggestion to make please leave a comment :)